
The animation showing images from a test exe files that is used to check stroke options. The path being stroked comprises a straight line joined to a cubic Bezier. The linejoin was set to miter so we can see the switchover to bevel for the miterlimit value as the angle between the two segments is varied.
We have added in a background image to show how the transparency works.
We have set it up to iterate through combinations of:
Note that the figure overlaps itself for some angles and yet the imaging does what its supposed to do. This demonstration highlights that our PixelGraphicEngine (tm) is doing a lot of work yet an application can use it very easily.
This result is achieved without oversampling and no masking is involved. The only thing we use the Microsoft GDI for is to transfer (BitBlt) our pixels to the display window - all the scan conversion is done in our engine.

This result is achieved without oversampling and no masking is involved